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- PIC=TRUE
- Data/Classic
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- Classic Reviews
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- Welcome to this month's selection of Classic reviews. Once again,
- we are looking at classic reviews from both the Spectrum and Commodore
- 64. We have some real delights for you this time, with reviews of
- little diamonds such as Blood N Guts on the Speccy, and Robocop,
- Commando, and a few others on the 'ol 64. Here is a more detailed
- list :
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- Blood 'N Guts (Speccy) - Reviewed by Mushroom - Page 7
- Bubble Bobble (C64) - Reviewed by Mushroom - Page 8
- Commando (C64) - Reviewed by Mushroom - Page 18
- Kane (Speccy) - Reviewed by Mushroom - Page 11
- Robocop (C64) - Reviewed by Mushroom - Page 20
- Stunt Car Racer (C64/Amiga) - Reviewed by Mushroom - Page 13
- Target Renegade (Speccy) - Reviewed by Mushroom - Page 22
- Trapdoor (C64) - Reviewed by Mushroom - Page 4
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- If you have an all-time favourite game, and would like to review it
- for this section, then why not send it in to me at the Mushroom PD
- address. Go on, live the olden days once more !! The address to
- send all of your classic reviews, along with any modern reviews or
- any other articles you wish to contribute is :
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- Andrew "Mushroom" Kellett
- Mushroom PD
- 32 Castleton Crescent
- Gamesley
- Glossop
- Derbyshire
- SK13 9TH
- ENGLAND
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- Remember, everyone who's work I use will receive a FREE copy of the
- first issue it appears in.
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- Classic Review
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- Game - Trapdoor
- Format - Spectrum 128K
- Reviewer - Andrew "Mushroom" Kellett
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- Eeee by 'eck. Remember when this pointless animation series was on
- the TV? It's going back a few years now. Suddenly, all this Trapdoor
- stuff appeared everywhere, including the game, released by AUI
- (Alternative Software).
-
- You played Berk, the stupid blue blob with eyes, and all you had
- to do was keep up with the demands of "'im upstairs". He would request
- thigs like a can of worms, or boiled slimies, and you would have to
- work out the puzzles in the game to try and give him what he wants.
-
- To get the can of worms, for example, you would have to open the
- Trapdoor that all the horrific and comical monsters come out from in
- the series, and let a few worms crawl out, and shut it before some
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- hideous or pointlessly insane monster comes out. You would then have
- to scatter round and pick up all the worms and put them in a can,
- before that stupid little grub-friend of yours eats them all. I cannot
- for the life of me remember it's name. It may come to me. Once you had
- filled up the can, you put it on the lift and send it up to "'im
- upstairs" and await your next order. I have just remembered, that
- thing is called Drut. What a stupid name?
-
- Sometimes, you would have to open the trapdoor and allow certain
- monsters to come out of it in order for you to complete your mission.
- For example, if he want's fried eggs, you have to let this stupid bird
- out, and run around with a frying pan to try and collect the eggs that
- it keeps dropping. Once you had caught enough, you had to fry them and
- send them up in the lift.
-
- There was one level, where you had to let this bouncing thing out,
- and make it land in a vat to juice some creature into a beaker. Wierd.
-
- As well as the good monsters, there were a few which came out
- which really got on your nerves, the main one being this stupid thing
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- which shoots you with a ray-gun type thing, and transports you to a
- totally random location, messing up your game completely.
-
- The game can be really difficult to get the hang of, especially
- when it comes to getting him a can of boiled slimies, as you had to
- wade into this pool in the cellar, and try and catch these eye things
- that kept popping up in places. Really difficult when you first try
- and do it.
-
- Good points of the game, were the fact that you could launch Boni
- down the trapdoor, as well as Drut. Plus, the added bonus of when you
- get bored solid of the game (takes a very short time) you can kill
- yourself by falling into the trapdoor. Overall, I think I would rate
- the game as good for the first couple of times that you play it. After
- that, it get's just a little bit boring.
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- Overall rating - 6 out of 10
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- Classic Review
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- Game - Blood 'N Guts
- Format - Spectrum 48K
- Reviewer - Andrew "Mushroom" Kellett
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- Blood 'N Guts had to be one of the simplist games that there could
- ever be on the trusty ol' Speccy. You played the sprite of a kind of
- "Bionic Commando", and have been shrunken down and injected into some
- guy's body to try and rid all the virus' which were making him ill.
-
- The game was very simply put together, using the traditional
- Spectrum methods of creating huge maps - simply by sticking lot's of
- cloured spaces together to form the "Outline" of the part of the body
- you were in, with more detail paid to parts of the body such as the
- brain and heart. Every now and then, a part of the body would flash,
- meaning that it was being attacked by a virus.
-
- In order to kill this virus, you first had to find a "Vaccine"
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- cell, which pops up every now and then for you to collect, and help
- you to kill this virus, rendering the part of the body well again for
- now.
-
- It had the classic Speccy 48K tune, consisting of what can only be
- described as pointless, random beeps of a varyied pitch and frequency,
- and only after a while of listening, could you determine that it was
- actually a tune.
-
- Although rather repetitive, the game was actually quite addictive,
- although a modern version would be a sensible idea, and could be done
- using AMOS. The graphics were simple and sweet, with easy detection
- between a virus and the so-called vacine pills. The diver-type bloke
- in which you played the part of was rather well detailed for a
- Spectrum, and all the different sprites had animation to them, which
- could be a rareity on the Speccy sometimes.
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- Overall rating - 8 out of 10
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- Classic Review
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- Game - Bubble Bobble
- Format - Arcade
- Reviewed by Andrew "Mushroom" Kellett
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- Every time this game comes to my town with the fair, you have to
- cue for about 10-15 minutes before you can even see the machine, and
- that is no lie!! Move over Mortal Kombat, stand aside Outrun - Bubble
- Bobble is here!
-
- This has to be one of the oldest arcade games around, and even
- today, is still extremely popular with a hell of a lot of people.
- Basically, all you do is wnder around the screen, both Bub and Bob,
- shooting bubbles at baddies, and collecting all the goodies. Then
- why is it so addictive?
-
- There are endless levels to complete, and even on the arcades, you
- can be playing a game with one credit for quite a while. The tune that
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- accompanys it is extremely familiar with most gamers, as it has been
- remixed and re-vamped so many times, everyone has bound to have heard
- it at some point in their lives.
-
- If you manage to get to this machine in the arcades, then check it
- out by having a good ol' play of it, and trust me, you will be hooked
- for hours.
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- Bubble Bobble - Addictiveness 95%
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- Classic Review
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- Game - Kane
- Format - Speccy 128K
- Reviewed by Andrew "Mushroom" Kellett
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- Kane had to be one of the best Spectrum games of all time. It was
- certainly one of the first "Split-Level" type games, in which there
- was a completely different kind of task to do on each level, which was
- what I think made it stand out from the rest of the crowd.
-
- The game consisted of 4 levels. The first was an excellent "Birdie
- Shoot" in which you had to shoot lot's of pigeons out of the sky,
- which would fly around at various different speeds. For every 3 or
- 4 birds that you managed to shoot down, you would get a "Lif" to use
- on the other levels of the game. You had a limited number of arrows,
- and each time you shot a bird you got the arrow back, so you could
- literally go on shooting until all the birds were either dead, or had
- got to the "Home" marker.
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- The second level was perhaps the most arkward level to play. The great
- train ride. You had to race your horse against a moving train,
- jumping over Cacti and other things such as hedges, until you managed
- to get to the front carriage and stop the train from moving. The third
- level was perhaps my favourite. The traditional "Shoot-Out" like in a
- western movie. You had to shoot loads of little bad guys, who would
- pop their little heads up from round the back of a door, a barrel, or
- maybe even a stagecoach. If you did not shoot them first, they would
- take potshots at you. The game also had an ammunition limit to your
- gun, and you would keep having to run to the side of the screen in
- order to fill your ammo clip with bulletts. The backdrop was very
- detailed, even for a Spectrum's graphic capabilities. The final level,
- riding back to Kane, was literally the same as the second level,
- except there was a whole load more obstickles thrown into it to try
- and stop you. The best thing about these 2 levels, was the fact that
- when you died, your man would fly off his horse, and eat the dirt.
- Much more entertaining than completing the level.
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- Overall Score - 8 out of a possible 10
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- Classic Review
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- Game - Stunt Car Racer
- Format - C64/Amiga
- Reviewed by Andrew "Mushroom" Kellett
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- This game has to be the best car-racing game of all time. Featuring
- 8 different tracks, with 15 other drivers, and the ability to promote
- to a super-league, is an amazing setup for a game of this age.
-
- The actual game is made up of Vector graphics (solid lines and
- blocks), which make the game really stand out. The gameplay is very
- fast, with your car being fixed still on the bottom of the screen,
- if you turn or jump, the view of the track alters accordingly instead
- of the gar, giving it that extra feeling of realism to it. There is a
- real feel for speed here as well, especially when you start ripping
- those boosters along the straights.
-
- It may seem dead easy by sound, but trust me, it isn't. You are
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- placed onto a track in the air by a crane, and you must race on
- straights, corners, holes, and huge mounds, at sppeds of over 200 MPH
- without barriers on the edges to stop you from falling off. What's
- more, you have a damage meter at the top of the screen, which
- increases every time your car is damaged in any way, wether it be
- from falling off the track, or taking corners too fast, or going over
- bumps and ramps at too great a speed. There is also a chassis damage
- meter, which creates big holes in the damage meter, and every time the
- line comes in contact with it, it skips past, making you absord less
- damage before you become a wreck.
-
- Each of the computer players have their own tactics for racing,
- wether it be to stop you from overtaking, which is a skill of it's own,
- to shooting ahead of you by miles on the track. Each skill has to be
- learned the hard way. Each track also has it's pitfalls, the most
- hardest to learn being the Stepping Stones, which consists of a
- high-off-the-ground square track, with 4 huge holes dug in one side,
- with just a few metres of track on each. If you encounter this at
- either 5 miles too fast or slow, your car is immediately written off,
- and smashed into a million pieces. Other great pitfalls, include
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- slanted straights, in which you have to slow right down for, Huge
- drops, which you must ramp off at certain speeds in order to land
- safetly either further down to the ground, or across a small pitfall.
- Some of the most trickiest obstickles to master, are all the different
- ramps. The Big Ramp for instance, is a rather large jump, with a
- smaller jump in the middle. You must hit the first jump at exactly
- the right speed, so that the slowdown on the smaller ramp consists
- with the second smaller jump, and making you land to take the
- left-hand corner straight away. Major problems with this, are that you
- go too fast, miss the middle altogether, and land right into a wall, or
- you land over the corner, and fall off. The crane then has to lift you
- back on, allowing the computer to gain valuable distance in front of
- you.
-
- Cornering is the most difficult of all the obstickles to overcome.
- You have to learn where and when to either turn, or let go of the
- joystick. The best course for this, is the Roller-Coaster, which is
- also the fastest track in the game, and in division 2. This will teach
- you to take all the different corners available, with some of the
- fastest possible speeds. Other factors which you learn through this
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- track, is the familiar bounce-around technique, which jumps you around
- the straights, and around the corners, which also takes a lot to
- master re-gaining control. The computer automatically centres the
- steering wheel whenever you let go anyway, but it is no use when you
- are going flat-out.
-
- The good thing about this game, is that you can practise on any of
- the tracks, in any of the divisions. In order to practise the
- super-league tracks, you must get into the super-league, which means
- coming first in Division 1 - a MAMMOTH of a task. It took me 2 years,
- a C64 and an Amiga! You can also save your division ratings, along
- with the best race+lap records, so you can load in a new division at
- any time. This is especially helpfull on the super-league. The
- super-league is entered when you reach the number one spot. The tracks
- and the drivers are the same, but a lot changes about the cars. Your
- car becomes twice as powerfull, with the damage factor being more mean,
- as well as the computer cars speeding up as well. You accelarate twice
- as fast, and you can reach an easy 350MPH without having to boost all
- that much. The counter can reset twice on these levels. Plus, you have
- to re-think your whole playing strategy's for each of the circuits
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- again, for instance, on the big ramp, you can clear the middle bit, and
- land cleanly on the other side without going anywhere-near flat out.
- If you go round using your old speeds, then the computer is sure to
- shoot right past you.
-
- This is one car game that I definately reccomend to ANY car-game
- enthusiast, as it will keep you going for absolutely ages. It took me
- 2 years on and off to master to the top of division one, and now I
- can't get any higher than the super-division 2.
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- Overall Rating - 10 out of 10
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- Classic Review
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- Game - Commando
- Format - Commodore 64
- Reviewed by Andrew "Mushroom" Kellett
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- Commando has to be my all-time favourite Commodore 64 game. It is
- now a good few years old, but I can still remember running round to my
- mates house to play it for hours and hours on end. It even got to the
- point where I bought the computer off him, just to play this game. It
- definately ranks alongside Aztec Challenge in my all-time favourite
- list.
-
- Basically, Commando is a shoot-em-up, with some amazing gameplay
- and action. You had to work your way up to the main outpost, where you
- had to kill loads of different guys who would come running out. Many
- games after this tried to copy this kind of level play, but they were
- all abismal compared to this original. Armed with a machine gun and 5
- hand-grenades, you had to do battle in this hell-hole to the death.
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- Another thing which really got me into the game happened to be the
- music, as it was so addictive. The in-game tune was so hip and
- happening, you could really groove to it. It sure made the best of the
- SID capabilities of the C64. Written by Rob Hubbard, who is renowned
- for making amazing music for many formats, with excellent samples of
- his work on the Spectrum on games like Escape from Singe`s Castle. The
- hiscore table music was also a nice and mellow module to keep you
- ticking over that little bit longer, to begin playing the next game.
-
- If I had kept my 64, I would probably be still playing this game
- today as I found it so addictive. I hope it is long remembered by many
- people all over the world !!
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- Overall rating - 9 out of 10
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- Classic Review
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- Game - Robocop (Budget)
- Format - Commodore 64
- Reviewed by Andrew "Mushroom" Kellett
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- Robocop was one of the many "Manufactured" platform games to come
- out on the C64. By manufactured, I mean have exactly the same gameplay
- as maybe 20 or 30 other Ocean platform games, but change the main
- sprite and some of the background graphics, and you have a new
- platform game to sell.
-
- Despite the above, the game did have the odd little feature added
- to it to seperate it slightly from the others, including some of the
- major bugs that were in the game. One of the biggest, was if you
- walked over to a wall, kept pushing in that direction and waggle the
- joystick up and down, you would walk straight through a brick wall.
- Bit of an X-File there methinks.
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- The game had an amazing loading picture of Robocop's head, and
- looked as though it was scanned. One thing I like about all the
- traditional Ocean games, including this, Target Renegade, Wec Le Mans,
- and many many others, is the traditional loading format. It would
- kick in with the ever-popular Cyber-Load format, which consisted of
- the border lines changing clours as the information was being loaded
- in. Then, came what can only be described as the greatest EVER
- Commodore 64 loading tune, which was so cool. I used to stop the tape
- recorder on purpose just to listen to the loading music. Then, the
- picture would appear bit by bit in the traditional C64 way, at quarter
- of a character per time.
-
- Gameplay was not too bad. The sprites moved cleanly, and were very
- neat, and there were quite a few baddies to kill. Every time the
- computer loaded in a new level, then you would re-start from there
- when you died. You had to work your way through the streets, to the
- office of Dick Jones, where he had the old man by gunpoint. You had to
- shoot Dick several times to kill him, and complete the game.
-
- û
- Overall Rating - 6 out of 10
- ÿ
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- Game - Target; Renegade
- Format - Speccy + C64
- Reviewed by Andrew "Mushroom" Kellett
-
- ý
- Remeber the old beat-'em-ups, before all the Super Nintendo and
- Sega stuff came along? Target Renegade is a class of it's own, both
- on the speccy, and the 64. You must guide your bod through several
- different levels, consisting of a multi-storey carpark, a street, a
- mall-thing, the park, and a barfight to kill the big boss at the end.
- You can go at this alone, or have 2 players on the screen at the same
- time.
-
- Different functions of the game vary on the 2 formats. For example,
- at the bottom of the screen on the 64 version, there is a face, which
- changes expression every time you get hit. This is not there on the
- spectrum. The spectrum version is also not as colourfull, as you can
- only have 2 colours in any 8x8 square, or else it crashes the colour
- scheme.
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- The game plays very well on both machines, without it slowing down
- at all, even on the spectrum. Some large sprites, mainly different
- types of men, as well as dogs and motorcycles. One way the speccy cut
- down on sprite buffers was to give all the men the same legs. You can
- pick up the usual weapons, mainly baseball bats and pool-cues in the
- bar, and the game is different every time you play it.
-
- There are both sound FX and music on the 2 versions, the 64 having
- an ultimate soundtrack, whereas the speccy has an almost-as-good tune,
- but at a very low volume, familiar with the 128K music scene. No sound
- crashes crop up anywhere, so all is well here.
-
- If you are a beat-'m-up fan, and have not seen this game before,
- then I suggest that you get a copy of it. It is priced at around 3
- quid now, and follows very closely to the double-dragon games.
-
- û
- Beat-'em-up rating - 8 out of 10 (both versions)
- ÷
- EOF
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